Showing posts with label design. Show all posts
Showing posts with label design. Show all posts

Thursday, 22 September 2011

Arthur Winters- Character Final Drawings

Lately, having the character information all gathered in a couple of sheets, the next step was to draw a few more drawings on the character playing with his maneirisms. So with no further ado here is the final pose on the character with the profile sheet explaining the character.



So now that Arthur Winters is fully presented, the next drawing was again playing with one of the situations on the short animation. Once again, playing with the personality of the character. I tried to create the situation and then behave as him.




Friday, 16 September 2011

More Prop Designs

Hi Guys. I thought I better get some more of the designs on the blog.

The final chair


and its previous iterations




The final desk lamp



and its previous iteration

Friday, 9 September 2011

Character: Arthur Winters- Character Further Development

Last week I have began to develop further the character, by working around the silhouettes and the initial design of the face. I developed it just so it feels more like our "Arthur Winters".


Face and Body Development


With the character pretty much designed, I moved onto creating the turnarounds and apply even more detail. Having a clear idea what he should wear it was easy to fill in the missing gaps. 


Character Turnarounds




This step is crucial, because it will helps us model this character at a later stage.Apart from this I have also done additional papers to informs us of the design of the character.

Face Expressions




Size Sheet




Props Sheet & Reference Images


Friday, 2 September 2011

Final Desk Design


Here is the final design for the desk.


From the original design there were a few things that have been adjusted. Firstly we all agreed on which draw to go with, and which design for the sides. The only other thing mentioned was the size of the middle area which was originally rather narrow.

Instead of increasing the width further, I shrunk the draws a bit. I also had to deepen the desk and this has seemed to have fix the proportions.


Original


The first adjustment.


The second adjustment.


I also said I'd provide a reference sheet for when modeling and texturing.


A Flock of Pixels

Monday, 29 August 2011

Character: Arthur Winters- Character Facial Variations

Lately I have been concentrating in getting the character ready, so it can be modelled at any time. Previously, i was exploring different routes with the character, but after we had our meeting everything seemed so clear to what we wanted to achieve with it. 
So I began developing it further, Firstly, by trying different head shapes I moved closer to what I wanted to design. 



Next, I moved onto trying out different levels of stylisation for the character based on the art direction we were set to follow.


With the the right design chosen in terms os stylisation, what followed was a mix and match of different features on the character. From different specs to different facial hair to different hairstyles, I was able to provide 60 designs of different character features ready to be chosen by me and my colleagues. 







After our last meeting and discussing these designs we pretty much agreed in certain features of the character, while others were done by compromising opinions. but nevertheless, the character is in the right track. and here is the variation chosen...


Now I will further develop this one as well as concentrate on the body, which is have a clear idea what I want to go for, and the logic behind it. 




Wednesday, 24 August 2011

Concept Art: "A Winters Tale" Title Tests

Alongside being busy designing and developing the character, I have also had a go at designing a few variations of the title.

Without further ado, here they are. Which do you think it would work better ?

I vote the 1st, because although it is hand written it is readable, simple and not overly done.


Tuesday, 23 August 2011

Concept Art: Arthur Winters: Initial Character Sketches and Alchemy Silhouettes

For the past week and a few days I have been working on getting a few designs for our character. I previously posted the research and some information about the character to work on. So here is the the sketches I came up with, it is still the beginning of the designing stages so it is a lot of room from improvement. I will also be waiting for Jordan and his interpretation of the character. Just so I have a wider range of designs to work upon.

The first attempt is a digital sketch of character based on silhouettes created in alchemy.




With that done, I then tried to draw some more variation of characters, this will allow me to reference and choose what things work best for this character.