Showing posts with label Production. Show all posts
Showing posts with label Production. Show all posts

Saturday, 21 January 2012

Supporting Documents- 'Making Of' and Character Bible

Atom pancakes would like to share the documents supporting our animation, they feature the behind-the-scenes which helped us produce our final short.


If you like the character Arthur Winters, this document will explain how our studio decided upon the design and show some of the early stage drawings of him .

The Final Chapter - Character Bible


Enjoy!

Monday, 2 January 2012

Animation and rendering is going well at Atom pancakes, we almost done with all the scenes to animate however, is still a few bits to tweak.

Here are the scenes I (ruben) have been working on:



Tension Playblast Edit



After Credits Scene- Blocking




                                                              After Credits Scene- Final





Dream Detective- Blocking



Prepare Scene- Blocking



Also there is the idea butler scene which is not featured on here, but it is all animated. 

Friday, 4 November 2011

Environment Update

This week we've all been working on different aspects and things are to push forward quickly. This week I've been trying to finish the interior and exterior environments, and skin the character. I've modelled quite a few props and the environments and although there still needs a few extra details, most of the props are ready to be set and textured. Below are a few of the images from this process.


I've also started modelling the exterior environment ready to texture and light. The quick renders below are only temporary lighting and shaders, they will be fully textured and lit in the coming weeks. Also more details will be added this weekend.


And the interior set is starting to come together. These images below show the scene in a mock up, including Ethan's great typewriter model and his lamp, filing cabinet and bottle.


Meanwhile, I've also been testing out some normal maps to add detail to our props without adding a great deal of render time. The images below first show the wall panels created using a high poly model that is then projected to a low poly version using normal maps. Below this is the first Zbrush test showing sculpted details on the back rest.


Also, today I finished the skinning which will soon be combined with Ethan's rig ready for a fully moving character. The playblast below shows the character movement of each joint.



This weekend I'll be taking the character into Zbrush and more updates are to come from the team.

Summarising our Progress

Another update on our project, although the blog has been very quiet, here at Atom Pancakes we are very active and trying to move with this project forward while meeting deadlines.

We have been doing several things, such as finishing Pre-production, and stepping on Production. Firstly we have decided to resolve our story, so we worked for weeks on getting the storyboards and Animatic done. The latest animatic, definitely shows what we are trying to achieve, however is always room for improvement on the following weeks.

So here is the latest animatic: 



Still in pre-production, we decided to fix the concept art, while it definitely showed 1930's the only worry was the place in which the animation would be set. 

So Jordan decided to create an extra piece of concept art to confirm our intentions.


As I mentioned before, we have also began production, where we all shared tasks in modelling something, from Character to Props and Sets.

Character Modelling


The Body












The Head 












The sets were also modelled and tested.

Study Room









Outside Shot





Props 

We have also began constructing all the props in the environment, props in which our character will interact with. 
Chair

Cigarette Pack


Clock


Dagger Award


Desk


Pencils


 Books

File Cabinet


Desk Lamp


 Typewriter

We are still in production, so more images will be posted here soon with all the progress.