If you like the character Arthur Winters, this document will explain how our studio decided upon the design and show some of the early stage drawings of him .
Lately, I have been also testing some effects for our animation, after following a tutorial, i was able to play around and create cigarette smoke. Here is the test:
So animation continues at Atom Pancakes,Ruben Here!!! I decided to carry on tweaking the Butler Scene, and I have to say it is almost ready for rendering, It still needs some secondary animation.
Butler Reveal Scene Animation Progress 8 (Close-up)
Butler Reveal Scene Animation Progress 8
I have also began blocking the Investigation Scene, and I will post a playblast soon.
On a side note, I am also in charge of getting the dream sequence environment ready for rendering, so today I took some time to to set it up with lighting and also playing around with the background.
We opted to go for a simpler set up where we will have the character fully lit, and the body, laying on the floor under the spotlight.
For the space not look so empty, we will add a few effects, in this case some particle travelling between the character and the black space. they will be the pattern of the room.
Last week, the task was primarily model the character and lay out its Uvs, with that finished my task for the past week was to model the character props, a set of props that will be close and parented to the character, and that going to be animated.
Although I may post some repetitions this are the props i have been working on.
Butler's Tie Bow
Butler's Tray
Magnifying Glass
Chef's Rolling Pin with Breakable Rigged Extra
Burnt Moustache
Chef's Hat
Monocle
On this prop I have also created a video showing the whole system of the string working, as we move the monocle glass the string will follow.
This week, i have been working on finishing the props that were missing from the environment, that features a furious pencil sharpener, which is ready to eat a lot of pencils, and a plant that will be burnt.
note that most of these props were already started by my colleague Ethan, So i tweaked them and laid out the UVS.
Cup Trophy
Cup Trophy UVs
Pencil Sharpener
Pencil Sharpener UVs
Pot Plant (Dynamics Simulation Still to come)
Shield Trophy
Shield Trophy UVs
With this left the last prop needed is the burnt hair on our character, that will need to be modelled and then sculpted.
Another update on our project, although the blog has been very quiet, here at Atom Pancakes we are very active and trying to move with this project forward while meeting deadlines.
We have been doing several things, such as finishing Pre-production, and stepping on Production. Firstly we have decided to resolve our story, so we worked for weeks on getting the storyboards and Animatic done. The latest animatic, definitely shows what we are trying to achieve, however is always room for improvement on the following weeks.
So here is the latest animatic:
Still in pre-production, we decided to fix the concept art, while it definitely showed 1930's the only worry was the place in which the animation would be set.
So Jordan decided to create an extra piece of concept art to confirm our intentions.
As I mentioned before, we have also began production, where we all shared tasks in modelling something, from Character to Props and Sets.
Character Modelling
The Body
The Head
The sets were also modelled and tested.
Study Room
Outside Shot
Props
We have also began constructing all the props in the environment, props in which our character will interact with.
Chair
Cigarette Pack
Clock
Dagger Award
Desk
Pencils
Books
File Cabinet
Desk Lamp
Typewriter
We are still in production, so more images will be posted here soon with all the progress.